A week ago very few people knew what FRONTIERS was. A few playtesters (all onsite), maybe a couple hundred folks I'd reached out to personally or on the gamedev forums, and my wife. I posted my trailer thinking hey, maybe I'll double that.
Now I don't even know how to estimate. A hundred thousand? YouTube alone is cooling off at around seventy thousand. That's not to say they everyone who saw it gives a shit, but the logo has touched their eyeballs. I still can't process it.
And it was mainly due to one article. ONE Rock Paper Shotgun article that I had no idea was coming and suddenly the trailer was getting waaaaaay more attention than I was ready for.
The internet is INSANE, man.
And the craziest thing of all? 100k is small potatoes. Spuds, really.
Look at the views and visitors that some Indie games are working with. It can be millions of people. How the hell do they handle it? I know at some point I'll have to at least try and court that level of exposure. What if I succeed? Exposure is stressful in a way I hadn't anticipated - I thought my problem was going to be haters and internet assholes. Instead I found a bunch of people asking good questions and making helpful suggestions. I want to respond to all of them but it's impossible; I have to ignore so many people. I guess it's a good kind of agonizing, but it's still agonizing.
Anyway, all those first world not-really-problems aside: I'm glad the internet kicked my butt into high gear because what I realized this week is that I've been dragging my feet. I was still afraid that not enough people want a game like this to justify pouring so much money and time into it. But thanks to everyone who stopped by to say 'neat!' or liked the FB page or posted an article I don't have to be afraid of that any more. Instead I can focus on being afraid that I'll disappoint everyone! :)
You've probably seen that I'll be launching an IndieGoGo campaign on June 1st. That's my next big step. With some cash reserves I won't be forced to shelve the game every few weeks during crunch time at my day job. I'll also be able to bring on other artists and writers, thank god.
Raising the dough is going to take a ton of effort (on top of the already impossibly stressful schedule they've got me on at work) but the hardest part - believing it can happen - has been taken care of.
(By the way, don't worry about my uncharacteristically optimistic mood. I'm sure something awful will happen in the next few weeks that balances the equation and restores me to my cranky self again.)